WoW Hotfixes - June 12, 2024 (2024)

Dragonflight Hotfixes - June 12, 2024

Originally Posted by Blizzard(Blue Tracker / Official Forums)

Classes

  • Fixed an issue where a tiny dagger was appearing when casting a variety of spells and abilities.
  • Fixed an issue where the low noise variant of Frozen Orb was not being used inside raids and dungeons.

Player versus Player

  • WoW Hotfixes - June 12, 2024 (1) Evoker
    • Fixed an issue preventing Chrono Loop from being used in some locations, including many areas in Black Rook Hold Arena.

WoW Remix: Mists of Pandaria Hotfixes - June 12, 2024

Originally Posted by Blizzard(Blue Tracker / Official Forums)

  • Bronze Cache values increased by 100%.
    • Minor Bronze Cache (250 → 500)
    • Lesser Bronze Cache (500 → 1000)
    • Bronze Cache (750 → 1500)
    • Greater Bronze Cache (1250 → 2500)
  • Spools of Eternal Thread stat gain increased by 200%.
    • Minor Spool of Eternal Thread (20 → 60)
    • Lesser Spool of Eternal Thread (50 → 150)
    • Spool of Eternal Thread (100 → 300)
    • Greater Spool of Eternal Thread (180 → 540)
  • Emperor Shaohao reputation increased by 700%.

Cataclysm Classic Hotfixes - June 12

Originally Posted by Blizzard(Blue Tracker / Official Forums)

  • WoW Hotfixes - June 12, 2024 (2) Druid
    • Balance
      • Developer’s note: We noticed that Balance druid gameplay was seeing a trend towards sitting in Solar and trying not to leave it, especially in Multi-DoT situations. Not engaging with a decent chunk of your core rotation to stay in Solar Eclipse is not a playstyle that we nor the original developers had intended, so we released a change last week that was aimed at preventing mastery snapshotting pre-pull by resetting Eclipse when engaging a boss.

        We understand this could be a damage reduction in many scenarios and to address this, Insect Swarm now deals Spellstorm (Arcane/Nature) damage so it can now benefit from Lunar Eclipse. This means that when you end up in Lunar Eclipse, you will still be buffing your two core DoTs. We estimate this change to be about a 15% damage increase to Insect Swarm, which is typically a Balance Druid’s second most damaging ability on non-single target encounters. There may still be situations where staying in Solar Eclipse is ideal, and that’s totally fine, we just don’t think it’s healthy for that to be every situation and on every pull.

      • Starting a boss encounter resets Eclipse energy to 0.
      • Insect Swarm is now considered both an Arcane and a Nature spell, causing it to benefit from both Eclipses. The tooltip will be updated in a future update.

WoW Classic - Balance Druid Changes

Originally Posted by Blizzard(Blue Tracker / Official Forums)

Greetings Moonkins.

We noticed that Balance druid gameplay was seeing a trend towards sitting in Solar and trying not to leave it, especially in Multi-DoT situations. Not engaging with a decent chunk of your core rotation to stay in Solar Eclipse is not a playstyle that we nor the original developers had intended, so we released a change last week that was aimed at preventing mastery snapshotting pre-pull by resetting Eclipse when engaging a boss.

Having your Eclipse state reset on boss pull does a few things:

  • It lets Balance druids start pulls on a relatively even playing field (even after wiping)
  • It makes you less reluctant to participate in trash pulls instead of saving an Eclipse state, and
  • It also doesn’t punish a player who was recently in Solar, and starts a boss with their bar pushing towards Lunar Eclipse

We acknowledge this change required breaking a few Moonkin eggs and understand this could be a damage reduction in many scenarios. As a result, we went looking for a lightweight change to bring back the DPS lost from not being able to start in a specific Eclipse state, and to attack the core problem that Moonkins were facing that made them want to play ‘Sunkin’ in the first place–it feels bad to leave Solar Eclipse.

To address this, we recently deployed a hotfix that changes Insect Swarm to now deal Spellstorm (Arcane/Nature) damage so it can now benefit from Lunar Eclipse. This means that when you end up in Lunar Eclipse, you will still be buffing your two core DoTs. We estimate this change to be about a 15% damage increase to Insect Swarm, which is typically a Balance Druid’s second most damaging ability on non-single target encounters. There may still be situations where staying in Solar Eclipse is ideal, and that’s totally fine, we just don’t think it’s healthy for that to be every situation and on every pull.

We recognize that the lack of communication when the first change went live was frustrating, but we wanted to get the initial change out quickly so that the gearing meta did not settle in a specific way for Balance Druids, only to have that change a few weeks later while we continued to iterate on this set of changes. We look forward to seeing your Lunar Eclipsed swarms in action and will continue to monitor druid performance after this change.

Thank you!

This article was originally published in forum thread:WoW Hotfixes - June 12, 2024started byStoyView original post

Published on 2024-06-13 01:15 AM

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WoW Hotfixes - June 12, 2024 (2024)

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