Have they changed the rates for the existing harvest crafts compared to their corresponding legacy versions? Nope Unlikely anyways but even if they change rates it's a win situation for the community. Cause you have the risk to run into potential scammers with a tradable map. Losing an item is pretty much a bricked item after all lol Flames and madness. I'm so glad I didn't miss the fun. hoho Last edited by Pashid on May 29, 2023, 2:57:09 AM |
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Rates with harvest, absolutely you get less crafts per harvest entered than before. They also changed how some of the crafts actually work like the more likely craft. I actually think harvest needed the nerf personally. I get the want for itemization do not get me wrong on that. Unpopular opinion but it is cases like this that make soul bound items sound like a better solution. |
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" I'm pretty sure that was just specific to harvest. GGG didn't even want to keep it in the game and has only reluctantly added it back in any form because of all the demand for it. It was so far beyond what GGG was comfortable having in the game that they've had to nerf it repeatedly, incrementally over time, to get it down to where they're comfortable keeping it in the game at all. Had they just gone directly from where it was in harvest league to where it is now, no one would've accepted that it was even still "harvest". There's no comparing Aisling's T4 research bench to harvest before the last set of nerfs, let alone harvest at full power. Aisling's T4 bench requires many hours of work and many dozens of maps to set up, just for one chance to use it, and all it gives you is a single combined annul + exalt effect, with the exalt part randomly picking from modifiers you can already bench craft and just giving you slightly more powerful versions of them. It's a slight improvement over bench crafting, without the determinism of the crafting bench, meaning what it adds could be useless or potentially even harmful to your build (e.g. a phys to ele conversion mod on a brutality build), and it also runs the risk of ruining your item if the annul part of it removes the wrong modifier. Harvest can be found potentially in every single map you run, and even if you didn't invest in it at all it's still fairly common (far more common than getting an additional Jun mission from a map completion), and before the lifeforce itemization change, every single one of those harvests would give you a bunch of uses of some fairly deterministic crafting options, and it was possible to save a bunch of them for use later. It provided an abundance of deterministic crafting, far more than was healthy to keep in the game. A single use of a non-deterministic craft that gives you a slight upgrade over what the crafting bench can give you, if you get really lucky with it, but which can also just ruin your item, that requires many hours and dozens of maps to acquire, versus a multitude of deterministic crafts that largely eliminate the need for luck, and that require only seconds to minutes and one to a small handful of maps to acquire. They're nothing alike in terms of power or availability, and so there's no reason to (and no reason to expect GGG to) nerf the power or availability of Aisling T4 research if it were to be itemized. Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man". |
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All good points, but I still feel if itemized it would be made worse or adjusted to have less value. I am not a big fan of syndicate and would probably do what I could to opt out of it if was made any worse than it is now. If it was left alone and itemized I do agree it would make for a better experience for some. It kind of goes against GGG's system of completing a quest for a specific reward, soon as someone does not have to do the quest and spam as many quest rewards as they can afford it falls outside of the game loop. |
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Feedback and Suggestions - Itemize Aisling T4 Research - Forum - Path of Exile (2024)
References
- https://www.pathofexile.com/forum/view-post/25008224
- https://www.pathofexile.com/forum/view-post/25008744
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